BEFORE YOU MOO

This section provides an overview of the skills and concepts and software you will need before you begin to MOO.

SKILLS

MOO, or text-based virtual reality [TBVR],  is mediated via the keyboard.  This means that in order to use MOO successfully, it is preferable that users should have at least some rudimentary keyboard skills.  While it is not necessary to be a touch typist, it is useful to know where the Enter, Spacebar and Delete keys are located.

Slow typing should not be a barrier to successful MOOing - regular MOOers soon learn to type more quickly, and often develop a 'shorthand' to speed up exchanges.

It is important to remember that although low typing speed slows down an exchange, for language learning purposes this may, in any case, be desirable in some instances.

[Top]

CONCEPTS

Every item in a MOO database is an object.  Each object can have attributes, such as a description, attached to it.  Common objects within a MOO environment are:

Rooms

One of the most common metaphors in MOO is that of the room.  A room is a virtual space or area.  It may be public and usable by any player, or it may be private and belong to a specific player. As in real rooms, in a MOO all players who are in the same room at a given moment will be able to "hear" all the others' contributions and "see" whenever somebody else enters or leaves the room. Those outside the room will not.

MOO users can "move" from room to room within the MOO, although it is usually considered to be a breach of MOOtiquette to invade another player's private space without an invitation.

Players may describe their room-objects in any way they wish.  Exits from any room are automatically added to the description by the database program:

BAMBURGH
-------------------------------------------------
You are in a small Northumbrian Village dominated by the huge, red edifice of Bamburgh Castle. Opposite the shops on the village green, is a Victorian church, standing on the windswept headland.  The church and the castle are separated by a row of houses built of the same red stone as the castle.  Between the houses and the cricket pitch is a narrow opening, the Wynding, which leads to the beach, from where there is a very good view of the Farne Islands.  If you look very carefully, you can see a dark alley beside the tearooms.
If you need more help, type <help here>
-------------------------------------------------
Obvious exits: Causeway <cw> and Alley <al>

The geography of some MOOs is so sophisticated that users can - and often need to - access a plan of the virtual space by typing <map>.

[Concepts]

Players

Each MOO-user owns a virtual representation or player object, which is a metaphor of her/himself.  It is to this object that the user attaches the description of her/himself that s/he wishes other players to see when they "look" at that object.  The description may be a true representation, in words, of the owner of the object, or it may be pure fiction.

For example, "looking" at "Lesley" in one MOO would provide the following information:

You see a black-clad educational technologist with a passion for unusual earrings. Silver sharks shimmer as they swim across her earlobes... Be careful, though... she has a temper to match her red hair, and she knows you're looking at her right now!

She turns her gaze on you and murmurs, "Hello, Markus. Can I help you or are you just staring at me out of idle curiosity?"

[Concepts]

Things

Different objects or things may be created and  used for various purposes: [Concepts]

Bots

Bots or "robots" are objects which have player-like characteristics - they can respond to certain questions and perform certain actions in response to commands which they have been programmed to recognize.  They are, however, part of the MOO environment rather than being other MOO users.

It can sometimes be difficult to recognize the difference between an exchange with a bot rather than with a real person, if the bot has been skillfully programmed, but a bot's description often includes information about how to interrogate it most effectively.  For example:

Type <order DRINKNAME> from Iona

A bot can only respond in a pre-programmed way.

[Concepts] [Top]

SOFTWARE: TelNet,  MOO Clients and Web-based access to MOO

It is possible to access a MOO by using raw Telnet.  Simply choose Connect, enter the MOO address and click on OK.  Having followed the login procedures, it is then possible to use the MOO to communicate with both other players and with the environment.  However, it can be confusing to use raw telnet, since incoming text is not separated from outgoing text. It is also not possible to edit text before sending it.  This can be difficult even for native speakers of a language, and many MOOers prefer to use a MOO client which not only separates incoming and outgoing text by providing different windows for each, but also allows text-editing to take place.

There are many MOO clients available, and these should be chosen according to operating system and user requirements - while some MOO clients allow hotlinks to external resources such as the World Wide Web, for instance, others do not.

Certain MOOs now offer web-based access - in other words, any standard java-enabled browser will be sufficient to access those MOOs comfortably.

Some examples of MOO clients and MOOs offering web-based access are provided in the reference section, but this is not an exhaustive list.

Starting TelNet

To open a very basic Telnet client in Windows 9x: To run TelNet from a Macintosh, double click on the Telnet application.  (Use Find File and enter <telnet> if you're not sure where this is located).

[Top]

back        up        next

Last updated 30th January 1999
Authors: Lesley Shield and Markus J.Weininger