MISCOMMOONICATION

There are four major causes for miscommunication within MOO:

TECHNICAL PROBLEMS

Technical problems may be related to factors  internal or external to the MOO.

Internal factors: MOO Functionality

Players are often unaware of the functionality provided by different areas of a MOO.  This can cause severe communication problems.  For example, if a player is unaware that s/he is in an area of the MOO which is set up so that groups can work together privately in the same room without interruption from others - classrooms and meeting rooms exemplify this type of object - s/he may become offended by being 'ignored' by her/his colleagues.  In fact, in such areas, players must be in the same part of a room in order to communicate with each other (a special command is needed in order to communicate with others in different parts of the room).  Such types of miscommunication can, however, be overcome quite simply:

External factors: Lag

Lag, that is, the period of time between entering text via the keyboard and the appearance of this text on screen,  can cause real frustration for all involved, but, even here, there are strategies which can be adopted to improve the situation:

If you are lagging:

If you suspect another player is lagging:

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LINGUISTIC AND CULTURAL MISCOMMUNICATIONS

Players may be unaware of different linguistic or cultural aspects intervening in their exchanges. [Top]

AMBIGUITY

The ambiguity of multiply-threaded conversations, sometimes caused by technical problems such as lag, can be overcome. [Top]

REAL LIFE INTERRUPTIONS

Sometimes, real life interrupts the virtual.  This can lead to long, unexplained pauses in communication  - called idling - by players.  Again, communication breakdown here can be avoided by following a few simple rules:

If you are called away from the MOO or have to idle there:

if you are multi-tasking or working in another window:

Many of the communication strategies applicable to email and newsgroups are equally appropriate for realtime, text-based discussions.

The greatest advantage of MOOs, and other realtime discussion applications, is that, unlike asynchronous media, they permit misunderstandings to be clarified at once, rather than allowing them to fester until the damage is irreparable.

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Last updated 30th January 1999
Authors: Lesley Shield and Markus J.Weininger