WHAT
CAN YOU DO IN A MOO?
This section examines
the nature of MOO and addresses some common
misconceptions.
A MOO
[Multi User Domain Object Oriented] is a type of MUD [Multi User
Domain (or Multi User Dungeon)]. MUDs were originally developed
in 1979 to allow for role-playing games to occur across networks Curtis
and Nichols (1993) described MUDs as being unlike the kind of virtual
realities that one usually hears about in three important ways which they
characterized follows:
MOOs were an offshoot
of the original MUDs and have increasingly been used for educational purposes.
They share the features of MUD as described by Curtis and Nichols.
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A
MOO IS A TEXT-BASED VIRTUAL REALITY
All interactions in
a MOO take place via text:
The world in which members of a text-based
virtual reality interact is built from words, and it is a world where sentences,
words and letters are the sum total of the places people meet, where
they tell and listen to stories, create stories in tandem, play, work,
and live (for some) significant portions of their lives with friends, colleagues
and virtual strangers
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A
MOO IS EXTENSIBLE BY ITS USERS
A MOO is an object-oriented
database housed on a (remote) server. The database responds
in real time to commands entered by its users who thus dynamically create,
modify and develop its content themselves. The object-oriented nature
of such a database (each entity - room, item or even character
- in a MOO is, in programming terms, a separate object) allows more advanced
users of a MOO to employ the built-in programming language to add
new, text-based objects. Even the least technically-able MOO
user can, however, extend the database by providing descriptions of her/his
character, or persona, or of her/his own virtual space or room.
All members of a MOO community are thus able to build, shape and take control
of their own environment:
The linguistic and conceptual maze that
is the construction of text-based virtual worlds is
is also about creating
a space where one's words really do create reality, where the only world
available is what members have chosen to describe.
Kolko
ref cit
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MANY
USERS CAN CONNECT TO A MOO AT ANY ONE TIME
When connecting to an
educational MOO, it is not unusual to encounter up to forty other users
at any one time, although the average is around twelve to fifteen.
Users can communicate in real time with all users who are logged into the
MOO concurrently with them.
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SOME
MISCONCEPTIONS ABOUT MOO
There are two widespread
misconceptions about the nature of MOO and its users.
-
Firstly, because of
its antecedents, MOO is often believed to be related to gaming and many
who do not use the technology perceive it to be concerned with competitive
role-playing. The terminology of MOO its users are referred to
as players and wizards - have added to this belief. However,
this is, as Marvin
(1995) stresses, a misperception. Although there are MOOs which require
users to collect points and compete against each other whilst role-playing,
many do not.
-
Secondly, MOO is thought
to be a chat forum like Internet Relay Chat [IRC]. While a MOO
can be used simply as a text-based chat medium, in much the same way as
a chat room or channel, it has distinct advantages over bare chat;
which is, essentially, an Internet-based, real time, conferencing system.
Each MOO is a living organism: new users are 'born', socialized and integrated
into the community, contributing to its special character by creating,
describing and defining new objects. And users also 'die' if they
do not log into the MOO for a certain time (which varies from MOO to MOO)
their characters are reabsorbed into the database.
MOO allows
its users to interact with the virtual environment as well as with each
other, thus adding a further dimension to the types of learning activity
possible. Examples of typical activities and interactions with the MOO
environment include, amongst other things, the ability of players to pursue
a virtual treasure hunt, play the word game Boggle (with each other
or against the system), frequent a virtual bar and order virtual drinks,
play virtual darts, plant virtual flowers in a virtual garden and add virtual
graffiti to a virtual graffiti wall.
What is
more, unlike chat channels which are only brought into being when users
log on to the system, the MOO environment exists independently of its users.
In other words, the objects personae, rooms and things which go to
make up the virtual world of the MOO exist until their owners destroy or
recycle them.. Learners may also interact with the many language
learning games and puzzles available, should they log in either when no
other user is available, or choose not to communicate with them.
The following
sections provide suggestions about using existing
MOO resources and offer some ideas about how to use MOO for tandem
and group-based learning activities.
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Last updated
30th January 1999
Authors: Lesley
Shield and Markus J.Weininger